Schools of the Spiral

Here I will be describing the different aspects of each of the shcools, thier spells, gear, pets and just things I have learned being a student of said school.

Since Storm is my main lets start there shall we. 


Storm


Yes I will admit that storm has low heath, and yes we do fizzle a lot in the beginning.  But given time to grow, learn and the right gear, storm, is the most powerful of all six schools.  NoI am not selling the other schools short, or by any means putting them down.  This is just how I feel, after all it is my blog.   :-)

Here is a short video of Levi in the Waterworks:




Ok lets start with school spells.  


Spells from Halston Balestorm, Storm Teacher
Thunder Snake
Level 1
Takes 1 pip
105-145 Damage
  


Lightning Bats
Level 5
Takes 2 Pips
245-285 Damage



Thermic Shield
Level 8
Takes 0 pips
70% Fire and Ice shield


Storm Shark
Level 10
Takes 3 pips
375-435 damage



Storm Trap
Level 16
Takes 0 Pips
+25 damage to spell



Kraken
Level 22
Takes 4 pips
520-580 damage


Windstorm
Level 26
Takes 1 pip
+20% damage to all enemies


Darkwind
Level 33
Takes 2 pips
+25% damage


Stormzilla
Level 42
Takes 5 pips
650-730 damage




The above spells are gotten from the storm teacher and can be used as second school spells by students of other schools.  The next group of storm spells are for students of storm only and are gotten from different places around the spiral. Most of them are spells you get from quests given to you by your teacher.  Those will include the quest name.




Lighning Strike
Level 2
Takes 0 pips
10% Accuracy to all storm spells
Quest: Enrollment


Storm Prism
Level 7
Takes 0 Pips
Converts Storm to Myth
Quest:  Charge It Up


Storm Blade
Level 12
Takes 0 Pips
+30% damage to spells
Quest: I've Got The Power



Disarm
End Of Wizard City
Takes 1 pip
Removes one Positive
Quest: The Sixth School



Water Elemental
Level 18
Takes 3 Pips
Summons Storm Minion
700 health
Casts: Elemental Shield, Storm Trap, Spirit Armor, Taunt, Sprite, Ghoul, Vampire
Quest:  Test Your Might



Cleanse Charm
End Of Krokotopia
Takes 0 pips
Removes one negative
Quest: Temple Dweller


Tempest
Level 28
Takes X pips
80 hit points per pip to all enemies
Quest: Boiling Hot



Wild Bolt
End of Marleybone
Takes 2 pips
10, 100 or 1000 damage
Quest: Bad News



Supercharge
Level 35
Takes X pips
+10% per pip blade
Self  Only
Quest:  I Know A Guy/Thief of Spells


Triton
Level 38
Takes6 pips
795-875 Damage
Quest:  Before the Storm



Storm Lord
Level 48
Takes 7 pips
690 Damage and Stun to all enemies
Quest:  Component Opponent



Insane Bolt
Level 55
Takes 2 pips
1000 to enemy or 10000 to self
Quest:  The Spell Trade/The Runedown




Leviathan
Level 58
Takes 8 pips
1030 Damage and removes 2 postives
Quest:  WinedarkOpen Sea/Dig It (Storm)/Waterfalls




Siren
Level 68
880 Damage Removes and gives -50Accuracy



This next group of storm spells are avaible to anyone for a training point, except storm students, we get them Free.  :-)


Storm Shield
Level 10
Takes 0 pips
-80% damage to next storm spell
Sabrina Greenstar, Fair Grounds, Wizard City



Soothe
Level 15
Takes 2 pips
Reduces threat on target
Mortis, The Death Tree



Dissipate
Level 22
Takes 2 pips
Dispels next outgoing storm spell
Mildred Farseer, Secret Shop, Colosus Blvd.



Sap Power
Level 25
Takes 1 pip
Sacrifice Minion for 4 pips
Croaky, Digmoore Station, Marleybone


Ok now that we have all the storm spells, let's check out the spells that enhance our bounty here.  :-) These do cost 1training point each, and very well worth it.


Elemental Trap
Level 15
Takes 1 pip
+25% to next ice, storm and fire spell
Niles, The Balance Tree, Krokatopia


Elemental Blades
Level 25
Takes 1 pips
+35% damage to next ice, storm and fire spell
Niles, The Balance Tree, Krokatopia


Reshuffle
Level 20
Takes 4 pips
Resuffles Deck
Mildred Farseer, Secret Shop, Colosus Blvd.

Mass Storm Prism
Level 70
2 Pips


Enfeeble
Level 73
3 pips
Removes all positive from enemy

Healing Current
Level 73
3 pips
heals either 100, 400 or 1000 to target.







There are also treasure blades, traps, and all kinds of othere goodies you can purchase with gold.  Not to mention the Sun, Moon and Star spells.  But I think we shall leave them for another post.  :-) 



Now that we have talked about spells, let us sit and have a chat about gear, shall we? 

Good gear makes all the difference.  It can give you health, mana, accuracy, damage, critical hit and block, resist and of course make you look good.  :-)  So here I have broke it down into levels and posted the best gear I can find.  Some you may have to farm for, some you can buy with gold in the bazaar.  So come on, let's dress you as a storm should be.


Before you reach level 15 there really isnt much to choose from.  So I suggest you go the the bazaar and just shop around for the best you can find.  However, once you reach level 15, there are some great choices to be had, and all for sell in your local Wizard Bazaar located in Old Towne.  :-)